The problem I and many people had with Diablo 2 and early versions of Diablo 3 was that if you didn't have friends who were already geared to the teeth, or endless free time to farm for 18 hours straight in the hopes of getting a good drop, then you were stuck at the bottom of the barrel trying to survive the higher difficulties, which sucked.Īdventure Mode really tries to address the hack-n-slash robotic gameplay that D2 was and D3 was turning out to be. After killing a certain percentage of monsters, a boss appears who will drop loot once killed. When you complete these "Bounties" in each act, and obtain enough "Rift Keystones," you can open a portal to the "Nephalim Rift" which are randomized leveled dungeons with each level a different location that can run up to ten levels deep. Also, loot 2.0 is better with useful drops now and then, and with the addition of the Mystic enchants, you can potentially turn any item into a great one if you're lucky.Īdventure mode seems to be where its at, however, and since they removed the Real-Money and Gold auction houses, a source of income isn't simply from countless mind-numbing farm runs anymore but the game is actually tailored toward achieving rewards for "farm-like" runs involving simple quests where you can earn a decent amount of gold and loot. I mean, who really likes puddles of poison that lasts minutes at a time literally covering every inch of the entire room you're in, while trying to fight a mob on the highest difficulty? They got smarter about it. They changed or removed a lot of the affixes champs and elites come with to make them more approachable but not necessarily easier. I do like the changes they made to Patch 2.0.x. Well I pre-purchased the Digital Deluxe Edition for this expansion and have since completed Act V and killed Malthael with my Monk (check out my profile).
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